In the end we both put a lot of effort into producing these sequences.
The general reception was better than we expected: without much advertising we hit around 500 youtube and vimeo views in the first week within posting.
At this point I am not sure how co-operation with Radek will continue yet I would love to produce further clip of his performances.
This sequence was meant to be a classic and dynamic promotional reel.
An idea for further co-operation I have would be to put aside the luxurious modern image of sleight of hand and produce a different piece of image which would resemble a more traditional approach to magic: more towards dark arts, something unknown instead of bold, something mysterious rather than classy.
I remember how I enjoyed the meditation sequence from the Sherlock Holmes movie.
It creates an unique, supernatural atmosphere by adding together a low-lit room with grungy walls and the echoing voices.
Setting up similar atmosphere with 'dark' music and more sophisticated tricks (this would be more explosions and levitating objects instead of cards and coins) to make it look as a ritual of some sort.
The one I was particularly interested in was If I had a heart by Fever Ray. See the video for reference, it is dark enough already, yet we could make it stand out even further.
If we have enough time and manage to secure a location to match our setting, I am sure we will produce another succesful project.
The final product.
The final corrections from the previous post were to credit the musician and myself.
Also as Radek noticed, the Terry Halford's statement took too much screen space so I shrunk it a bit.
Here, it is finished and ready to go!
Also as Radek noticed, the Terry Halford's statement took too much screen space so I shrunk it a bit.
Here, it is finished and ready to go!
Development: titles 02
Radek was very happy with the result however he insisted on adding the client statements much like in the teaser. His another suggestion was to have the hyper-link of his facebook page.
I corrected some captions (the 'underground artist' part) was present twice in the previous file.
The final statement I decided to include at the end of the sequence as it includes Radek's name in it. In this way the statement could then 'evaporate' into the facebook page title which also has 'Radek' in it.
Looks cool, I think.
I corrected some captions (the 'underground artist' part) was present twice in the previous file.
The final statement I decided to include at the end of the sequence as it includes Radek's name in it. In this way the statement could then 'evaporate' into the facebook page title which also has 'Radek' in it.
Looks cool, I think.
Development: titles 01
After numerous attempts to get everything right, all correcting, releasing the teaser trailer, the time has come for the final step.
As the main sequence was approved long time ago, what was missing was to add the informative titles and labels etc.
My plan was to include some creative text effects instead of just 'raw' information.
For this purpose I used the evaporate filter in After effects which in my opinion matches the idea of illusions/tricks. The text going in and out in smoke is pretty visually attractive as well.
As the main sequence was approved long time ago, what was missing was to add the informative titles and labels etc.
My plan was to include some creative text effects instead of just 'raw' information.
For this purpose I used the evaporate filter in After effects which in my opinion matches the idea of illusions/tricks. The text going in and out in smoke is pretty visually attractive as well.
Teaser: the final edit.
This is the final edit we published 'all over the internet'.
After some reconsideration we decided to shorten it: now instead of three sequences with the client reviews, there is only one sequence that features two opinions.
Also to make it look more like a theatrical trailer we decided to add the final 'epic' informative sequence.
After some reconsideration we decided to shorten it: now instead of three sequences with the client reviews, there is only one sequence that features two opinions.
Also to make it look more like a theatrical trailer we decided to add the final 'epic' informative sequence.
Teaser: no titles
This is yet another edit (closer to the final).
What is left at this point is to add captions and appropriate titles which would describe the sequence.
Development: Teaser second edit
This version already features the sequences from the main sequence.
An after effects error has render some of the final bits 'useless' for the reasons unknown. The version however upon correcting has been approved by the client.
Development: teaser - first edit
This is a basic edit of the funny footage with slight color corrections
Development: Third day/ slow-motion
Finally, the long awaited last day of shooting.
We had some delays due to technical difficulties at Social Sciences
building and had to postpone the production by a whole week (mainly due to both
of us being preoccupied with day-to-day life and work).
This features the remaining sequences we needed.
It opens with Radek pulling an
earphone out - this was necessary for the reverb effect.
This sort of effect is used mainly in transitions between rooms (e.g. affecting
the quality of the background music – incorporating the soundtrack in the
production) or in conversation over a telephone – where person 1 speaks
normally and person 2 has a reverb effect if person 1 is visible. Or the other
way round if the camera is on the room where person 2 is. That was pretty
chaotic I assume, but hope it did get the message across.
Anyway.
We needed this shot, we got it, and it was high time to replace it in the video.
Furthermore we got the funny sequences (you can’t miss them).
The final part is the 550D footage already slowed down. As said above,
since the framerate was correct this time, there was not much twixtor involved.
Seems that framerate is most crucial
setting for creating slow-motion: even with shutter speed around 1/100 the
effect was amazing, even though the tutorials insisted on aiming between 1/1000
and 1/4000. This was impossible due to low-light conditions – even when using
the external lighting 1/800 was the highest I could go for without
underexposing the details.
Development: Sixth edit
Corrected back the unfortunate color filters for majority of sequences.
Added one extra sequence at (0:29) and shortened the nearby ones for keeping
the dynamics of the clip.
Corrected the gap between 1:20 and 1:21
Development: Fifth edit
Tried to push the mojo filters further. It did not work out too good.
(0:28)
Added another sequence to match the where*is*everybody vocal division
(0:45).
Development: Fourth edit
Added a filmburn at 0:26 – very useful on dark areas (the suit) as it
allows a crisp transition into a similar coloured scene yet with different
focal distance.
Added another ‘Angel’ sequence at 0:33 – this was so that when the song
is divided by ‘where * is * everybody’ to keep it with three clips – it’s a better link between the music and
the footage.
Filled some light in the ring sequences which were underexposed (shot in
the corner of Union Plaza – very low light).
Development: third edit
Opened with additional filler sequence.
Further color corrections (0:12) turned out to be too much; the filters
were too strong and too cold and rendered all the dark areas ‘blueish’. This
has to be reverted.
Added filmburn at 0:40
Added card-flip sequence at 0:43 (Radek’s request)
Changed the switching aces sequence at 0:46
Blurred out at 0:48
Further color corrections mainly using Red Giant’s Magic Bullet: Mojo.
I had to correct the filter at certain points. It does give a lot of
control mainly by changing the skin
smoothness and area – in this way by applying smaller color range to the
skin tones, the skin is not affected as much as the background (or has a
different tint – extremely useful when one intends to change the background a
lot).
Reversed the cards direction
at 0:51. We decided this part was not crucial to the
footage and might add this little extra when reversed.
Development: second edit:
Added flares to the 0:11 sequence
Added soft blur to 0:14 sequence
Applied colour corrections to majority of the footage
Corrected the reverb effect for the audio
Development: first edit
This was as the initial concept was put together. This featured only a
couple of chosen sequences. As we agreed on the slow motion, some of the spaces
were intentionally left blank in the video. Some of this was left still with no
color corrections.
Added a ‘fade to black’ between two ‘Angel’ tricks (0:34-0:36 they were
different in size and direct cut transition was visually not a good idea)
I tested the audio on
several desktops and laptops and turns out that even of decent speakers the
reverb section was barely audible. The only way
to hear the music was by using the headphones. This has to be corrected.
Development: session 1
This is the compressed footage from the first shooting session.
The purpose of this filming was to obtain majority of the 'main' footage which is Radek performing variety of his tricks and see what else is missing/what is needed for the filler footage.
After analyzing the case studies thoroughly, we decided to follow in the footsteps and have Radek do his best a couple of times and using different scenery that the Social Sciences building had to offer. Radek brought in a variety of equipment he is using but in the end we limited it to cards coin and couple of other accesories.
Due to the dynamic nature of the movie we could not have included the tricks that require longer to prepare.
After analyzing the footage and picking the best bits, I composed this sequence:
This then could be viewed by Radek so he could decide which sequences are more appealing to him and in which clips he is presented better.
This sequence would be shortened greatly as some of the performances overlap.
See the case studies we were inspired with:
The purpose of this filming was to obtain majority of the 'main' footage which is Radek performing variety of his tricks and see what else is missing/what is needed for the filler footage.
After analyzing the case studies thoroughly, we decided to follow in the footsteps and have Radek do his best a couple of times and using different scenery that the Social Sciences building had to offer. Radek brought in a variety of equipment he is using but in the end we limited it to cards coin and couple of other accesories.
Due to the dynamic nature of the movie we could not have included the tricks that require longer to prepare.
After analyzing the footage and picking the best bits, I composed this sequence:
This then could be viewed by Radek so he could decide which sequences are more appealing to him and in which clips he is presented better.
This sequence would be shortened greatly as some of the performances overlap.
See the case studies we were inspired with:
Development: structure
referring
to the case studies I decided it would be good to have
subsection in the video (calm, fast, then calm etc.)
The
initial structure as of now is:
- Intro
This is meant to
feature a series of sequences without revealing the main character.
Ideally this would be details of the items, basic information, some
sequences without including the face etc.
- Tricks 1
This is where I want to
include the casual sequences with more ‘ordinary’ tricks. Normal
pace, obviously good cinematography, but this is not where I want to
use the best footage.
- ‘Break’ /Second build-up
This part would be good
to insert some of the written info as the visual content would not be
as crucial. Here I will use the filler footage, more close-ups. In
general good scenes, although the ones which could be omitted.
- Tricks 2: final
This is where the most
spectacular (either in terms of image quality/scenery or difficulty
to perform) tricks would take place. I want pace of this sequence to
be considerably faster from the previous ones.
Development: audio
The
tricky part here is the commercial issues.
As
this is a university project, I might get away with using a licensed
track for the purpose of showcasing my editing skills.
When
it comes to publishing it ‘world-wide-webly’ it gets a bit more
complicated, as technically the purpose of the promo is commercial
(so that Radek expands his audience, gets more offers for
performances etc.).
After
careful consideration and browsing my entire library, I chose Nine
Inch Nails – Where is everybody.
I
believe this song matches the atmosphere of the video footage we have
at the moment, is very dynamic and has this ‘epic’ thing to it.
Plus the lyrics look as if they were meant for a magical performance:
“trying, denying, defying” etc. It is the magic tricks that are
supposed to ‘defy’ an ordinary person’s logic.
This
is true for the chorus though.
Since
the final movie will not be longer than 2 minutes, I had to edit the
audio to match this length.
First
step was to cut the verses out.
It
was a shame as some of the lyrics were matching the content
unbelievably well too (“did you manage to catch, or did it happen
so fast”)
As
of now I am not entirely sure on the informative content (build up
who Radek is, what he specializes in, quoting reviews and references
etc.) and how long it would take that is why in the initial mix I
left considerable space at the beginning of the audio (the build
up/intro).
Furthermore, for the sake of keeping the dynamics up I used the 'reverb' effect to artificially introduce
Research: teaser - plan
Back
to the magician’s trailer.
This
would be something rather unexpected;
For
the teaser we shoot the lamest combination of tricks Radek and I
could think of. Also we put together a compilation of failures and
mistakes
The
aim of the teaser is to use the shock value – Radek is
already considered a skilled performer among his peers and clients.
By compiling a performance consisting of mistakes and basic coin
flips, we would aim for the viewer to say ‘Oh my god, what is
that?!’
Naturally
the ‘lame’ sequence cannot be the only content of the production
– in case someone actually would think this is serious. Radek said
he is willing to take the risk, and as he has sense of humour, he
does not mind presenting himself in a slightly different light.
The
structure then would be:
- The lame sequence (with some information – letter positioning etc.)
- A short mixed sequences from the actual promo
- Information (coming soon etc.)
Research: teasing it up: case studies
Although
by default, a trailer/teaser is supposed to draw the audience to the
final product by compressing a great deal of image into 2-2.30
minutes. A good trailer is meant to provide some information on
the final product without giving away too much at the same time.
Since
I am meant to compress 2.30 minutes into a minute (or so), I decided
to add something more to it.
There
have been some examples of the trailers not being actual previews or
a series of dynamic cuts and voice overs.
I
chose several examples from the list on ifc.com (’50 greatest
trailers ever made’).
My
choice was mainly reasoned whether I have seen the movie myself –
how much content has the trailer showed in accordance to the actual
movie is the key factor for me.
- Cloverfield.
(from ifc.com)
Surprise
is key to the “Cloverfield” teaser, which — without any
marketable stars to pivot its sales pitch around — instead expertly
plays up its film’s reality-caught-on-tape conceit. Opening with
home movie footage of a Manhattan loft party in which revelers wish
their friend Rob a fond farewell, the trailer immediately intrigues
by positing a familiar scene of merry 20-somethings that could just
as easily be the set-up for an indie rom-com or a serial killer
thriller.
Couching
its action in the sweetly ordinary is the trailer’s (as well as the
film’s) grand stroke of inspiration, creating such relatable,
everyday circumstances that the sudden mysterious roar that
interrupts the festivities — and the subsequent, fiery explosion
spied from the building’s rooftop — proves fantastically
chilling. From there, one is jump-cut-plunged into an unexpected
scene of chaotic monster mash terror that, taking a page from
“Independence Day”’s monuments-loving playbook, culminates with
one of the most chilling money shots — Wait, did something just
throw that into the street? — in trailer history.
There’s nary a mention of a title, in part because one wasn’t
finalized yet, but also because the creators seemed perfectly
confident that a release date was all that was necessary. –Nick
Schager
- Independence day
Watching
the “Independence Day” teaser today, it’s impossible not to
note its influence on subsequent summer blockbusters, its every facet
now a bedrock cliché of the season’s cinematic entertainment. In
quick, minimalistic bursts, the trailer provides the only information
one requires. On July 2nd — cut to shots of enormous, ominous
shadows covering beloved national monuments like the Statue of
Liberty and the Lincoln Memorial — “They Arrive.” Then, there
are multiple shots of diverse citizens turning their eyes upward to
stare in horrified awe at the sky, images that stoke the central
mystery while simultaneously presenting a state of affairs the
audience can naturally project themselves into.
On
July 3rd, “They Attack,” a message that leads directly into the
unforgettable sight of the White House being obliterated by a UFO
laser blast. Still need more enticement to see the film? July 4th is
“The Day We Fight Back”! Portentous tease + cataclysmic payoff +
promise of all-out retribution: Roland Emmerich’s trailer laid out,
for a generation of filmmakers to come, the surefire recipe for
marketing a big-budget sci-fi spectacle. –Nick Schager
The
independence day featured hardly any information other than the key
dates and the release. It didn’t list the main characters, the key
actors. What a build-up!
- Alien
Masterfully
cut and artful to boot, the first glimpse of Ridley Scott’s 1979
sci-horror classic features not a single word of dialogue and begins
in abstract: a ride through a star field, a hover above some sort of
moon rock, blocky shapes that slowly materialize into the letters of
the title, craggy landscape traversed with a macro lens before
pulling back to clarify what lies on that cratered surface — the
egg of an alien life form. It cracks open, releasing an ill-omened
white light and the high-pitched alarm (an animalistic squeal?) that
unnerves throughout the rest of the trailer.
Astronauts
tiptoe into an extraterrestrial ship, crosscut with Sigourney Weaver
inexplicably running through corridors, with confounding/enticing
images flashing almost subliminally in between (a space crew
awakening from hyper-sleep, Harry Dean Stanton’s bewildered
close-up) before all hell breaks loose (an obscured Ian Holm spurting
milky blood, a cat hissing, a never-before-seen “face hugger” in
a frenzy). From above the planet, an onscreen title ultimately seals
the deal, seeming all the more foreboding for the vaccuum of diegetic
sound that came before it: “In space, no one can hear you scream.”
It’s one of the most famous taglines of all time.
- Unbreakable
Compared
to the breakneck pace of most modern trailers, the teaser for M.
Night Shyamalan’s “Unbreakable” feels deliberately deliberate;
heavy on atmosphere, light on edits. Instead of providing little bits
from many scenes, it gives us a lot of just one, in which Bruce
Willis learns that he’s the only survivor of a horrific train
crash. It’s like a nightmare in miniature: disturbingly high
pitched noises echoing through the soundtrack, repeated fade outs to
black, characters speaking in hushed tones, the frequent image of a
spinning fragment of broken glass. The cutting rhythm is unsettling
and unusual. We spend uncomfortably lengthy stretches on some shots
and near-subliminal ones on others. In a very short amount of time,
this trailer convinces us this is one creepy friggin’ movie.
The
incredible success of “The Sixth Sense” made Shyamalan the
unlikeliest of household names, and with this follow-up it was
imperative that he prove he wasn’t simply a flash in the pan.
Because of “The Sixth Sense”‘s popularity, there was already
huge interest in his next project, so the “Unbreakable” teaser
didn’t have to excite the audience so much as reassure them.
Ironically, the spot’s unorthodox and intensely moody aesthetic did
just that.
- Citizen Kane
When
you have arguably the greatest film of all time on your hands, it
shouldn’t be hard to cut an appealing trailer, but Orson Welles
doesn’t show a frame of the actual film, nor does he show himself
playing the titular newspaperman Charles Foster Kane once — in
fact, Kane is nowhere to be seen. Instead, Welles used only his
stentorian voice to introduce the players of the Mercury Theatre like
Joseph Cotten and Agnes Moorehead in a playful tour of the RKO
Studios soundstage, before admitting about his own character: “I
don’t know how to tell you about him. There’s so many things to
say.” So he defers to a montage of “he said, she said” scenes
from the film about his controversial protagonist, resulting in the
best kind of tease, even with a little sex appeal, courtesy of some
chorus girls Welles throws in for “ballyhoo.” As Joe Dante,
director of “Gremlins” and creator of the invaluable
site Trailers From
Hell, who
offered us his own favorite picks to take into consideration for this
list, pointed out, “Just as he challenged the bromides of Hollywood
filmmaking, Orson Welles created one of the most iconoclastic
trailers ever, over which the RKO marketing department must have torn
their hair out. It captures the brash tone of the entire
rule-breaking enterprise perfectly
Citizen
Kane’s trailer revealed every character except the main one.
The
examples below show that trailer is not necessarily a series of fast
paced sequences with the same sort of voice-over, a series of CGI
effects or a sequence of emotional stills for romantic comedies.
There is more to it, if one is so inclined.
Research: teasing it up: general tips
I found some useful
tips on the Internet on how a good teaser should be made
You
may not be ready to make a full-length feature movie, but you can
still join the fun by making your own movie teaser, or
trailer. A teaser is a short film that teases the audience with
information about an upcoming film. Turn your great idea into a
teaser and you can create great buzz about your movie.
1
1
Start
with the basics: a main character in a predicament. Most teasers
start with the existing flaw or handicap that hampers the character
from addressing the main challenge of the film. In the case
of Godzilla, show Tokyo vulnerable to potential monster attack or the
chaos on the ship when the unexpected monster appears.
2
Show
the tension leading up to the main conflict. In Godzilla, this
would include lots of shots of people on the phone, getting into
tanks, running for the door or looking up and screaming.
3
Include
an authoritative voice-over to tie it all together. Pick whichever
friend of yours sounds the most like that voice-over guy on tape.
Write down all the lines and have them practice until it sounds
professional.
1
Watch
lots of movie trailers and take notes. The best trailers pull the
viewer into the movie's plot and characters without giving away too
much. Look at trailers for comedies like "Borat" or "The
Simpsons' Movie" for how to use the best bits from a funny movie
without revealing the plot. For dramas or indies, look at the classy
and haunting images and music in the trailer for "Requiem for a
Dream."
2
Master
the use of popular editing software like iMovie or Ulead Video
Studio. These software packages contain storyboard, trimming and
title functions, and provide access to quick and easy frame
transitions. They'll provide most of the visual and audio functions
an independent filmmaker needs.
3
Sketch a storyboard for your trailer. You can use editing software or do it the old-fashioned way, with pen and paper. If you're clear with your concept at the outset, it'll save you time and frustration at the computer later.
4
Set
a budget to
make your movie trailer. Decide whether you can use existing footage
and music. If you need original music or edited scenes for use in the
movie trailer, figure the cost and stick to it.
5
Contact
theaters and movie marketing firms. You'll need to place your trailer
in appropriate theaters anywhere from a few months to a year before
its release. You may also consider including it on DVD releases of
similar films.
Development: Session 3
Session
3.
This
was an easy one – as all we needed was slow-motion sequences (as
everything else was done) we had plenty of time to shoot different
angles with different decks (I particularly liked the special black
deck with inverted colours).
What
I got out of this session was that for 60fps shutter speed should be
different.
I
did not aim to slow down the sequence much below the natural (60fps
-> 24fps) which gave less than half the natural speed, so I got
away with shooting at 1/100 of a second. (Technically it should be
closer to 1/125, but due to light frequency the image was flicking,
so most of it was shot at 1/100).
Another
piece of equipment I had a chance to test was a macro lens
converter.
This
is particularly useful on zoom lenses, with the prime lenses I had
the possibilities were somehow limited.
It
did help though.
Using
the lens we could film the detailed sequences as well as close-ups of
the items (cards.)
This
could be used in the intro sequence without revealing Radek or as
some filler footage.
Other
than shooting for the slow-motion, I had an idea for releasing a
teaser. More about it in the next post.
Research: slow motion- prepared for final session
Before I progressed to the final shooting I tried working on slow-motion with the footage I had already. This is example footage from previous production I used to attempt slow-motion.
Although the effect is quite satisfactory in the first part, part two is misinterpreted by the Twixtor: in the extra frames generated by the software the coin flashes through Radek's hand instead of following on top of his fingers ( 0:11 - 0:12)
In order to get smooth slow-motion I need to film in fixed conditions first.
(from
Philip Bloom’s blog):
Here
are a few key things to consider when working with Twixtor:
Shooting
Workflow:
1.
Shoot at a fast shutter: anything 1/2000 - 1/4000s. [so your lighting
needs to be good]
2.
Shoot against a plain/solid colored background – sky/wall etc etc.
3.
Shoot at the highest point of action. The law of nature is that what
must goes up, must come down. Its the movement at the top of an
arc/trajectory that works best for Twixtor because that’s when
things generally move the slowest, more frames of the relevant action
for Twixtor to work with.
4.
When you shoot really close/tight, slow the action down manually ie –
move slower and fake slow motion [all the tight sequences in
'Gravity' was done this way and then slowed down a little more with
the tools]. Its easier to get good results with Twixtor when the
action is shot from a distance, because of the fact that the action
will happen across more frames – ie – Imagine moving your arms up
and down – a distance 50 centimeters right in front of the camera –
the camera will only catch SOME of that action as your arms pass by
the front of the lens, for maybe 1-3 frames. However if you move away
from the camera and shoot say 10-15 meters away from the lens, you
would catch the ENTIRE action across say 7-10 frames – giving
Twixtor more information to work with
5.
Shoot at 50 or 60fps. When you shoot high-speed you give Twixtor more
info to work with – it is a shame that you have to forgo resolution
6.
Shoot as much as you can – try to get the action from different
angles – reshoot stuff if wasn’t working, or if your settings
weren’t correct. SHOOT MUCH!
Post
Workflow:
1.
Use Twixtor in After Effects – for some reason Twixtor works best
in After Effects – for me at least. Probably because After Effects’
ability to manipulate time is so effective.
So
here’s what I do in a typical scenario.
-
Edit the entire piece in an NLE [Non-linear Editor - like Final Cut]
and then I’d
leave
sections in the timeline open, or maybe reference clips that I want
to
work
with eventually in After Effects using Twixtor – you can’t do too
much in
FCP
at this stage because we’re going to be playing with time-changes –
which
can
screw up things if you don’t work carefully]
-
Move the whole piece over to After Effects via an XML script called
Popcorn
Island
FCPtoAE. You need to export an XML from FCP by going to File >
Export
> XML [ for FORMAT click Apple XML Interchange Format, Version 5]
-
Open AE and go to scripts – look for FCPtoAE and then pull up the
exported
XML
-
Now click on the clip you want to use Twixtor on: from the MENU
go to LAYER
>
TIME > ENABLE TIME REMAPPING. This allows you to extend a clip our
for
longer
– because when you start slowing stuff down, the clip needs to
become
longer,
which you can now easily do by enabling time remapping – just pull
out
the
edges using the drag function on the clip
2.
Check that your Twixtor settings match your footage ie – Make sure
your frame rate is correct when you set up Twixtor’s settings. If
its not correct then Twixtor will stutter across your footage
-
I typically shoot and edit in 23.976fps because I like the film
aesthetic.
-
I generally find that manipulating the image to a slower speed –
say anything
between
2-5% yields better results than trying to get something workable at
30%.
I don’t know why that is, but I reckon it has something to do with
the fact
that
with many more frames created it uses those created frames to
reference
from
in order to create more ‘interpolated/guessed’ frames.
3.
Consider using an aspect matte to hide warping. I often use an aspect
ratio of 2.4:1 in my work as a lot of my warping happens at the edges
of my shots, thus a matte will hide the really bad sections. One
instance of this was a shot in the short of mine called [Fo'tis'ma],
where my good friend Franzwa is taking off from a ledge [Its the
tight - slightly angled down shot at 34s]. The warping on his hand
was REALLY bad – especially because the shot was rather tight and
he was coming down at such a pace. It was because of that shot not
working at 16:9 that I decided to make the whole piece 2.4:1 [IMAGE 1
& 2]
4.
Avoid warping by editing well. Many times Twixtor works for only a
few frames – if that’s the case I’ll only use it for a few
frames and will cut to the next image – to avoid things looking
crappy [obviously this must be done tastefully]. Don’t hang on too
long on a shot that was good to start with but warped into mush at
the end – EDIT WELL.”
The
difficult part in owning 5d Mark II (other than being amazing) is the
fact that it cannot go above 30 frames per second.
For
this reason, I had to step down several models and get Canon
d550 which will allow this except I will for-go the resolution
(720 contrary to the crisp 1080 5d provides).
The
drawback of this is that I won’t be able to make any amendments
to the composition afterwards – while I shoot at 1080 I still
work in 720 project files due to two reasons. One being that 1080 is
not yet widely accepted and most of the internet services will either
ask for 720 pix or “downgrade” it to this.
The
second reason is that by placing 1080 footage onto 720 project it
allows me to reposition the footage the way I like best or allow
zoom-ins without the loss of quality.
Development: Session 2
Shooting
session 2:
22/03/2012
at Union Plaza
Contrary
to our first session at the Social Sciences building of RGU, this was
shot outdoors.
I
chose the Union Plaza area because it is one of the most urban/big
city areas of Aberdeen. And again we want to promote an image of
modern luxury, except our budgets would not allow us to travel too
far.
Ironic.
This
time I had another lens to test, Canon 85mm f1.8.
Contrary
to what the price might suggest (approx 260, compared to ‘mere’
80 pounds for 50mm 1.8), I could not tell any difference
except the focal length of course.
Since
during our first session we covered most of the ‘trick side’,
this session was meant to provide us with the filler footage (see in
Case studies section, mainly the first parts of analysis) for the
build up part.
As
we discovered the area though, we happened to come up with some
interesting ideas for using the urban landscape and the Union
Plaza’s architecture to our benefit. The low-light square,
strong red light of the entrance wall and reflective surfaces of the
building walls were among the elements we took advantage of.
Still,
this session was mainly about getting ‘extra’ footage and
material that looks nice by itself.
This is the footage we got in the process (the best bits compiled together):
What
I learnt in the process:
The
repulsive nature of Aberdeen’s weather has not helped us much.
As
the performance took place outside, it was difficult for Radek to do
much with the cards due to the strong wind.
Also
as the temperature surprisingly dropped to 2 degrees not long after
our arrival, again cold hands get in the way of executing sleight of
hand smoothly.
Research: Case study 02: Monarch
MONARCH
PLAYING CARDS - new preview! source:youtube.com -
This
is just to follow the previous case study and emphasize the trailer
stylization. Putting the title aside the sequence does not
suggest until about 0:47 that it is actually advertising a set of
cards.
The
clip is structured like an action-movie trailer again featuring a lot
of rapid scenes of a busy city. The dynamic music again speeds up in
the second part, as mentioned in the example above. Unlike the
previous production it features some more close-ups on the deck of
cards as after all this is the advertised product.
The
best way to sum it up is to quote one of the comments on the video:
'it's hard to believe this is just a playing card commercial..".
On a personal and not-so-related side: these guys have quite a soundtrack to accompany their products. Nice!
Research: Case study 01: Solo
Solo by Michael James (official) source:
youtube.com -
This promotes a product which is a set of guideleines on how to perform some tricks the package features.
youtube.com -
This promotes a product which is a set of guideleines on how to perform some tricks the package features.
Opens
with a sophisticated animated logo not sure if Radek has one like
this.
The
video features a variety of close-ups. Opens with a sequence on a
luxurious watch, then centers on a tie. The next scene features a
corporate skyscraper. These symbols are associated with a certain
social status. The company is imposing a social image of luxury by
this much like commercials always include a message 'by purchasing
this product you would buy into a social standar'. However
unlikely this is, works most of the time.
To
follow the technical point of view, it operates heavily on bokeh
sequences (very low aperture, again the prime lens is the key).
(0:45) - a good example of interrupted/cut into sequence. This is
contrary to slow-motion footage and gives a chance of speeding up the
process a bit. This should be mostly used on the 'filler' footage
rather than tricks.
When
the text bits appear (e.g 0:48) they are cast over a semi-transparent
solid so while being able to see what is going behind, the viewer
can still read the information. This sort of 'two in one' again
allows to sequeeze more information in a shorter period of time.
STRUCTURE(!):
Typically
for a movie trailer the footage consists of two
parts and are subsequently divided by the background music.
Part
one (approx until 0:54) has a pretty sublime soundtrack on a
slow-pace. This is the build-up:
This
part introduces the main (and only) character as well as some key
information on what product it advertises.
Part
one (0:55 onwards) 'wakes you up' : from this moment the
sequences are way more rapid, the music changes into more
dramatic/epic (in a movie trailer this part would feature an epic
fight or gunshot sequence or something). These sequences are
brief and include some rapid zoom-ins. There is an easy way to
achieve this. While working with digital SLRs one can shoot the
full HD (1080) footage. Then, while working in 720
projects in Adobe's Premiere Pro/ Final Cut, simpy work on scaled
files (720p is 67% of 1080) only to switch back to 100% for a brief
moment.
At
1:07 it slows down briefly -slow-motion footage-
Further
visual methods include:
the
usage of a lens flare (1:11)
lighting
effects (1:24)
film
burns/light leaks (0:36, 0:46, 0:55, 0:59)
Research: before we shoot
Some further thoughts concerning the equipment and general approach to producing the promo.
Time remapping. I realized that the best way to 'mesmerize' a viewer was to play something even slower. This is a good answer to the popular 'oh you just did this quickly, that's all". If even in slow-motion the audience can't tell what is going on is even better.
Color corrections: In order to raise the quality level of the project and add some dramatic/professional look I decided to use some color correction software (mainly Red Giant suite).
Lens choice: This was a bit tricky. Normally I shoot just about everything using my standard 50mm lens which gives pretty neutral output. I did have an opportunity to test Canon's 70-200mm (2.8 aperture) which is a considerably more expensive piece of equipment.
Although the quality of the picture was spectacular it was close to impossible to maintain the stability of the image. This was due to two reasons:
1. Shakes. While zoomed in on 200mm (which is *not that much* compared to 500m for instance) every even slight camera shake is multiplied on the image. So for instance if the camera experiences a rapid movement to the right by one inch, the footage will experience approx movement by 3 inches.
2. It's heavy! The weight of my 50mm lens is approximately somewhere around 100g. This giant pipe is somewhere between 2 and 3 kg. If you add the camera body to this (another kilo) it comes down to quite something (especially if one intends to shoot for several hours continuously). The funny thing for me to notice was that the lens had an actual tripod screw, so unlike the other lenses I have seen while using tripod/shoulder rig or any other stabilizng gear one should screw it on using the lens instead of the camera body. This is due to the height and size of it.
3. Zoom + Focus. As I am accustomed to using prime lenses, havin a zoom lens is quite a challenge. First off there are two rings to control. In theory, the zoom ring if shooting default footage is to help with a better frame and should be left in this position for the entire sequence. It did happen to me several times that while trying to adjust the focus I would often use the zoom ring instead!
4. Minimal focal distance This was a tricky again. Even though this is a zoom lens it requires somewhere around 2metres distance for the subject to come into focus. This is quite difficult especially that even on the full zoom-in 2 metres is pretty far away if one needs for instance a take with character's eye filling half of the frame.
After giving 70-200 some trials I figured I would still be better off with the prime lens (at least for the dynamic footage). On the other hand, the tripod footage is superb.
To sum up: combine 70-200 tripod footage with 50mm handheld footage
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